![]() The uptick in cybercrime has resulted in the formation of digital policing units and computer emergency response teams (CERTs) in jurisdictions around the world (Harkin, Whelan, and Chang 2018 Boes and Leukfeldt 2017 Décary-Hétu 2016), as well as within industry (Holt 2018). (See also successive Eurobarometer surveys for data within the EU 28 as a whole.) An increase in cybercriminal activity means that transactions that involve the proceeds of crime increasingly occur in whole or in part in cyberspace (Ablon, Libicki, and Golay 2014 Allodi, Corradin, and Massacci 2016 Higbee 2018 Hill 2018). This is also true for the small number of countries which conduct general social survey measures of cybercrime as part of their general crime surveys or as separate modules on sub-sets of cybercrime such as identity crime. ![]() The number of victims of total crime Telephone-operated Crime Survey for England and Wales (TCSEW) including fraud and computer misuse decreased by 19% in April to June 2020 compared with January to March 2020 (ONS, 2020). ![]() Prior to the COVID-19 outbreak, during which the number of incidents of cybercrime in the UK had increased (Buil-Gil, Miró-Llinares, Moneva, Kemp and Díaz-Castaño 2020), incidents had been falling in England and Wales, though cybercrime still represented a larger proportion of all reported crime. To that end, the rate of cybercrime has been steadily increasing over the past decade, and continues to be likely underreported (Caneppele and Aebi 2017 Levi et al. The increase of digital aspects in everyday life has made crime and victimization in cyberspace a regular occurrence (Bryant and Bryant 2016). Introduction Policing CybercrimeĪlthough the rate of most crimes appears to have been decreasing over the past three decades, the same cannot be said for cybercrimes (Van Dijk, Tseloni, and Farrell 2012, 245). Editorial assistance was provided by Isobel Scavetta. Research assistance was provided by Tessa Cole and David Flint. All other trademarks are the property of their respective owners.This work was supported by the UK Home Office through a National Cyber Security Programme research grant. No association with nor endorsement of this product by any player is intended or implied by the license granted by the Football Association Premier League Limited to Electronic Arts. Manufactured under license from the Football Association Premier League Limited. All are used with the kind permission of their respective owners. The Premier League Club logos are copyright works and registered trademarks of the respective Clubs. The Premier League Logo is a trademark of the Football Association Premier League Limited which is registered in the UK and other jurisdictions. The Premier League Logo © The Football Association Premier League Limited 2018. ![]() The use of real player names and likenesses is authorized by FIFPro Commercial Enterprises BV. Manufactured under license by Electronic Arts Inc. © FIFA name and FIFA's Official Licensed Product Logo are copyrights and/or trademarks of FIFA. EA, EA SPORTS, and the EA SPORTS logo are trademarks of Electronic Arts Inc.
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